/*
  Copyright (c) 2008 Seneca College
  Licenced under the MIT License (http://www.c3dl.org/index.php/mit-license/)
*/

c3dl.point_sphere_fs = 

"#ifdef GL_ES\n" +
"precision highp float;\n" +
"#endif\n" +

"varying vec4 frontColor;"+

"void main(void){ " + 
"	gl_FragColor = frontColor;" +
"}";
